University of Bristol students have presented three interactive marine science projects at the OceanX Summit in Singapore, according to a university announcement published on 6 November. The update reports a completed showcase but does not give its exact date.
Current and recent students in computer science and science communication developed the projects through a collaboration between OceanX Education and Bristol’s creative technology facility, The Sheds. The university says their work used OceanX scientific data.
One game explores seagrass restoration, another asks players to investigate changes in a reef ecosystem, and a third introduces underwater exploration and sampling tools. Together, they illustrate how students can apply technical skills to communicating research.
The university also reports audience testing to investigate whether immersive experiences influence attitudes towards marine conservation. It does not present measured learning gains or completed findings from that testing. Further collaborations and student hackathons are being planned for 2027.
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